![]() ![]() If not then you need to first change it to a cgz file. I assume that assualt cube uses cgz files. OK heres the documentation on the command. Though if it doesnt work right off the bat it may just be easier to remake the map. It may fix the issue for you.Īll things aside the format is very different in assault cube from tesseract because it is no more then a height map, whereas cube 2 is a true voxel (marching cubes) so its like the difference between a 2d picture and a 3d model, so it may or may not work. Further more if it doesnt work maybe try downloading an older version of cube 2 when this command was more fresh and try it again then save it and move it to the newer version. If it still doesnt work you may look at worldio, and see if maybe there is a simple fix to what ever error you are getting. It is best to remove all the enties (pickups player spawns particles mapmodels etc) before importing. This is an older command so its posible it may throw errors or not work. On the importcube command you simply have to call the command like you are opening a map so /importcube "MAPNAME". Some maps just disapear and some work or only have minor errors. Page created in 0.Importcube command should still work i think (that would be assault>sauerbraten (or any cube 2 mod)) tesseract uses a different map compression and octtree compression format so, probably wont work but you can try after improting it into cube 2 and then saving and moving it to a tess directory. Unvalidated accounts can only reply to the 'Permanent Threads' section!Ĭontent by Aardappel & eihrul © 2001-2023ĥ0196186 visitors requested 67151182 pages I just think this is pretty cool saying that cube is hardly multiplatorm (well at least mobile platforms). Since am I am no 3D modeler and I am not allowed to publish sauerbraten to play store / app store / windows store, I will focus more on other projects, but I am glad to answer to questions. Id like to see this mod :) i could help beautify it :P normally its not too hard Wow this is great, can't wait to try it out ^_^ But im glad to see that people are trying to help get cube multiplatform.Īny chance of a Google Cardboard VR version? A fast & lightweight engine like Cube2 could work really well for Android VR projects :) Liked the controls to ios port of cube 0.0 wft they where clunky asf (no offense). Robert Pointon "baby-rabbit" One of the Cube 2 Programmers made this Cube one port for ipodĭon't know if it be any help for the UI controls! I only played it once and liked how the controls worked!ĭon't worry if there are just a few of us speaking about this project! There's been little activity to keep this communities blood flowing! Thanks for keeping the project alive and giving back to the developers! :") I would say it is not yet usable, but it just renders the map. This means that the camera rotates only when you drag the finger on the screen. VARP(freecursor, 0, 1, 1) VARP(freeeditcursor, 0, 1, 1) More work will need to be made on UI controls and movement. OMG this is sooo epic! What version of android will this work on? Now I have a reason to buy an android!įrom 4.2 to the latest. To store source code, use Github is less and less seen as a good ideaĪccording to what I understood, you have your own website. The only available map is "Bot match -> ctf -> garden". Here I will put apk as I continue porting. ![]() Here is a screenshot of Cube2 first run on Android: The Cube 2 Sauerbraten engine (the code in src/)įirst I tried Tesseract, but shader restange support is not available on ES What engine ? The Cube Engine, the Cube 2 Engine or Tesseract ? If this sounds interesting, I will publish the source modifications (quite ugly using a few macros). I successfully managed to port the engine to Android and Windows 10 using OpenGL ES.
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